Well, to be honest, I tried it for a couple of mins w/a friend of mine and so far I don't think it's very usable, yet. We're both on Cable, w/an upload speed of about 50KBytes/sec, and the game(GT2) severely lagged(30-40FPS). Gonna do some more testing, but so far, it's not what I hoped for. I guess it's decent for a first release, but I don't think it'll be very playable to most users unless they have an upload speed of over 100KBytes/sec. Maybe it's better w/other games, but this is the only one I'd really play. Oh well, good job nonetheless.
30-40 fps is slow? The game doesn't even make a constant 30 on the psx. BTW, I'm not sure how good cyberpad is yet, because I haven't had a chance to try it yet. Also my connection sometimes has off periods, where it slows down quite a bit, and also one thing I hate in games like counterstrike is it often freezes up for like 20 seconds. Imagine going from a ping of 70 to a ping of 9000 for 20 seconds. Usually I wind up dead or the buying time is almost over and the rest of my team has left and is dead already.
How about this, maybe after Wensday, July 4th I'll start up a web page and it can be used as a torny thing. Or maybe not if not enough people would participate.(sure it would be one of those free webpages, but I don't want to waste my time if only one person is participating)
Really, I didn't hear about those.....oh wait...I guess that poll is there for a reason. Ok then, I won't waste my time then...btw will cyberpad be putting in a link to the tournament pages? Sort of like how some games allow player matching by taking you to their webpage and seeing who else is online or perhaps like yahoo where a java box will pop up telling them they have been challenged?
Fox5, yes, 30-40FPS is crawling when the game is usually running at 55-60FPS. The FPS is calculated differently in the emu, it's out of 60 FPS rather than the PSX's 30. So you can think of the 30-40FPS we were getting as being 15-20FPS, which means it's slow. Maybe if we reduce the res or something it'll play better, guess we're just going to have to test more.
Yup ... currently the code need to be optimized (something like a buffer system is missing which give a smoother gameplay)
The problem is not really that the games works only with 30-40 fps (all games works at normal speed with 30-40 fps on my computer ... and they work smooth), the problem is that the speed of every frame depends on the "speed of ping" ... the "ping-speed" change everytime ... for example between 50-70 ms ... that means one frame will be shown quicklier and one frame will need more time ... that's the reason for the "crappy result" ...
CyberPad is currently far away from perfect gameplay (I don't know why Bobbi talk everytime that positiv about it ) ...
but i am sure it's possible to fix that problem ... this is only the first version, and what should we impliment in a second version if all features are included in the first one ?
If you make a nice "tournament page" i may make a link to it.
Jens I understand, I was just surprised that there was talk that it'll be playable on an ISDN connection, but it was far from playable on a ~400kbit Cable Upstream (downstream is ~3MBit). Any ways of improving this temporarily? Like if I reduce the resolution or anything of that sort? About the frame rate, I play at 55-60FPS on my machine, so I'm used to a higher frame rate, that's probably why I find 30-40 unplayable. Thanks, and keep up the good work.
1. I posted everytime you need at least DSL i never said it works fine with ISDN (only Bobbi posted that )
2. On the other side it is playable with ISDN ... ok ... it isn't that much fun with ISDN but it works. If you say you have a 400kbit connection it should work or there must be another problem ... because with ISDN and 25-40 fps it's "ok".
For example with i4get, one of the beta testers i get normally a ping of 80-110 ms ... but at one weekend, i don't know why the ping was at ~1500 ms ... it was just a bad day ... maybe you got a "bad day" too as you've tried it ... you should try it again later ... or use the "Check Speed" button to test which setting is recommended.
btw. Never use the LAN setting as Connection Speed if you don't have LAN.
Well I've decide to work on that tournament page. I started, but I'm not sure how far I am along since there was a power outage and I forget when I last saved it.(it's also on homestead, which I'm pretty sure means I can't make it with standard HTML or even frontpage, and that I can't work on it offline, nor can I save it if I get a bad connection, but at least it has no pop up ads, in fact very little ads at all, and gives me 10 MB free web space)
Well...I'd just tested it on both Tony Hawk 2 and Gauntlet Legends on my 10 MBit LAN with nothing running in the background...Let's just say my results were less than playable . Tony Hawk was a full 60 fps throughout, but after moving thru the menus (it did that just fine) and selecting everything, the game started...no frame drops, thought everything was good...then the other player kept bumping into the wall and generally sucking. I walked over, and he was beating me in Graffiti 46 - 2...and I was beating him 58 - 4. Obviously, something was a little off . Had similar problems in Gauntlet legends, though the fps dropped to around 45 ...
Machine 1 (Primary)
CPU - T-Bird 900 Mhz
GPU - Voodoo3 3k using Pete's D3D
SPU - SBLive! 3.0 using Internal
CD plugin - None (Used ISO, none selected nor configured)
Machine 2 (Secondary)
CPU - Duron 800 Mhz
GPU - Radeon w/ 64 Megs DDR using Pete's D3D
SPU - SB16 using Internal
CD plugin - None (Used ISO, none selected nor configured)
...So, if it didn't work with that, just what conditions WOULD it work under?
There seems to be a problem with menu's/pause screens in games.
If you switch to them and wait a bit the game will be async ...
i try to find out why this happens. If anyone has a idea, please message me.