Hey. I have some experience with shader and usability
May be u know, there is some emulator, retroarch
Its not mentioned here and I think no much people have so much nerves to set up it
It designed awfully, not intuitive, weird, bloatwared
But technically it gives a lot of opportunities with shaders
Usually people thinks that shader is like stupid AAA effects, too complex
It's true, but I prefer to make simple solution to make natural experience. For example, levels corrections, color correction, noise
I made this for retroarch and in my build (or u can just glsl files from shader folder) u have simple color management+usable interface
u can apply it for nes, ps1 and actually rearmed core gives much better perfomance than pete opengl and different image processing. bad side is that on pc its low resolution
1st is mine, second is bilinear filtering, 3rd is crt shader - i hate them
you can control intensivity of noise as you want
May be u know, there is some emulator, retroarch
Its not mentioned here and I think no much people have so much nerves to set up it
It designed awfully, not intuitive, weird, bloatwared
But technically it gives a lot of opportunities with shaders
Usually people thinks that shader is like stupid AAA effects, too complex
It's true, but I prefer to make simple solution to make natural experience. For example, levels corrections, color correction, noise
I made this for retroarch and in my build (or u can just glsl files from shader folder) u have simple color management+usable interface
u can apply it for nes, ps1 and actually rearmed core gives much better perfomance than pete opengl and different image processing. bad side is that on pc its low resolution
1st is mine, second is bilinear filtering, 3rd is crt shader - i hate them
you can control intensivity of noise as you want