so that people know what you are talking about.Nachbrenner said:...
please uses patches for your game's version (if you are stuck at MC screen)
you mean... asm?Nachbrenner said:1)
Next time make a quote like this:
so that people know what you are talking about.
The code for memory card menus is not part of SONY's SDK, so there is no generic patch.
This particular patch has been made with PS2DIS.
With some games - especially older ones - the developers were too lazy to remove debugging informations.
Simply scroll thru the label menu of PS2DIS and you might find interesting looking descriptions.
This looke suspicious to me (PAL version):
jal $0027b330 ; ExecuteSysLoadScreen
lui at, $0051
sw v0, $fe80(at) ; LoadCheck$421
Therefore i replaced the subroutine ExecuteSysLoadScreen with:
li v0, $00000001
Alternatively you can use Phaste and do it like a cheat:
However most games don't reveal useful informations.
Then you could try PCSX2GET and kill some "return addresses"
Obviously all of this requires basic knowledge of MIPS machine code language (and before s.o. asks, this can't be learnt in 5 minutes).