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How to make a 2D game look exacly how it is at the original resolution?

778 Views 2 Replies 3 Participants Last post by  Princess Garnet
For 2D games, Is there anything I could do to make the window size larger and at the same time have the graphics look exactly how it is at the original resolution without filtering?
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Without any kind of filtering, it would end up looking more blocky.
If you have a CRT screen, you can try 320x240 or 640x480 with scanlines.

I don't know if there's some kind of "old-TV" shader, that would probably give the best result.
If you have a CRT, try this. It does use filtering, but it also looks natural (at least as close to it as you're going to get besides on a CRT television).

I swear by having the 2-D look as less pixelated and blocky as I can, and this guide accomplishes that, yet it also enhances the 3-D (for anyone who questions why you wouldn't just use software rendering).

Truth be told, resolution plays a large part in how smooth or pixelated it will look, so what you're asking isn't possible. I find that even with filtering, once you go above 640x480 (though 800x600 is a bit acceptable), it's just asking for trouble if you care about the 2-D not being pixelated and looking smooth and natural. This game is mostly 2-D, so mindlessly blowing the resolution up to 1680x1050 (with also stretches it...) is a perfect example of where more isn't always better.
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