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SSE2 is needed because of speed issues. PSX is a much simpler piece of hardware so it doesn't need a modern computer with SSE2 in it. Every current gen computer has SSE2 by now so I see no reason why it should be removed in future versions. It would be like releasing games on floppies when CDroms are a standard.
 

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Check the "use VDP1/2 Draw/CD Block thread" options. The checked part will then run in a different thread, so in theory SSF supports up to a quad cpu system.

You can also set the Slave CPU to 100% speed and the dot clock to higher for better compatibility, of course that will have a significant performance hit. Thats why a multicore CPU comes extremely handy.

4800+ being two 2400's
No, unless you mean two 2400mhz cores in one cpu. The actual CPUs runs at 2,4ghz which would roughly equal a 3800+ rating for a single core Athlon 64.
 
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