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Discussion Starter · #1 ·
I am playing this game and found the music very interesting. But I don't want to have to run the game to listen to them.

I am using this Magic Engine emulator for TG-16 console and it unfortunatley does not have a recording option. Hu-Go doesn't have a record option either.

I have tried using sound recorder that is built in with windows but it doesn't appear to work. It refuses to record if you are playing another soundfile which is what I am trying to do.

Once again this is concerning a game for Turbo Grafix 16. Basically I am trying to
rip the music and add it to my soundtrack list but I can't seem to find working links were it tells me how I can extract music from my games.
 

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Get a better soundrecording program:
http://audacity.sourceforge.net/

Then set your recording device to Wave (or "what you hear"), and you will record whatever your soundcard is playing at the moment. If you have the standard windows soundpanel you can do this by clicking the speaker in the system tray.

You are now looking at the playback volume settings, so you need to go to the options menu and select properties, then select Adjust volume for >recording, also make sure the wave (or "what you hear") is checked or it won't display that recording channel in the volume adjustment panel. Now press Okay to return to the volume adjustment panel, now you will be selecting what device to record from, and the recording volume for that channel, Select Wave ("what you hear") as recording device.

All done! Launch up audacity, configure it for preferably 44kHz-16bit-Stereo recording and start recording. Maybe you knew most of this already but there might be others that didn't so I hope it can help someone.
 

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Zophar's Domain has a nice archive of PCE/TG-16 music:
http://www.zophar.net/hes/

On that page, you'll also find a link with players for this file format. Enjoy :)

Btw,
I recommend getting the winamp plugin (NEZPlug I believe it is) to play the hes files because then you can convert it then to wav/mp3 if you wish (or any other format, if you have the output plugin, tho i'd keep the current format).
 
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