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I was just playing xenogears at a friends on his PSX..the sprite characters like 10 times better on a tv rather than a monitor. I thought that monitors have more pixels than tv anyways. Well does anyone know if you can get it up to par or do i just deal with it?
 

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First up, what plugins are you using?
If you're using a soft plugin, forget about trying to make it look better. That's how it looks like on a real PSX. It looks worse on a monitor because your monitor has MUCH MUCH higher resolution compared to your TV, plus your TV has scanlines that mask all the pixelly/blocky textures.

Now if you're using a nice 3d card plus a 3d-accelerated plugin (Glide/OpenGL/Direct3D), then be ready to kick the real playstation's a$$. If your card supports FSAA, enable it and also enable filtering without sprites in the plugin. If not, enable filtering with sprites in the plugin you're using.
 

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Originally posted by griever
I was just playing xenogears at a friends on his PSX..the sprite characters like 10 times better on a tv rather than a monitor. I thought that monitors have more pixels than tv anyways. Well does anyone know if you can get it up to par or do i just deal with it?
TV pixels are more rounded and it also has scanlines so that even at low resolution the display looks smooth. Computer monitors have sharper, blocky pixels so they stand out more. You can use bilinear filtering on sprites to smoothen out the edges but it'll never be as good as on a real TV. Plus, filtering sprites through hardware on PSX games has some negative consequences (black borders and other discrepencies) because they weren't meant to be filtered. You can try filtering the sprites through software but I don't know if any of the software plug-ins support it. You can also try VGS, which uses DirectDraw filtering supported by some video cards.
 
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