So.. you created a capture program?
Classes written in C# that uses @ES graphics engine to capture the screen as shown in the videoSo.. you created a capture program?
Thank you :thumb:Pretty awesome. Capture looks alot smother than the alternatives.
You need to sell some of this stuff, man!
am a weird coder and weird things brings me to the right direction.. as i mentioned in other posts the algorithm i created that is able to load informations of 258GB of pure audio in 20 seconds was created because one day in the morning while eating some cheese balls i got that idea and i used the cheese balls later to simulate the flow.. the eye focusing gave me an idea how to improve performance and it indeed work... probably is the weird way i have to accomplish my stuff or probably the way i think dunno.. one thing i know for sure.. most of the times weird things that are clear for me aren´t clear for others and sadly i rarely find the right words to explain them... not to mention how bad my english is lol.your post is kind of incoherent. what does what your eyes focus on have to do with anything?
that´s pretty awesome!!! i think am going to try it out but first i need XP installed on my lappyVirtualdub used to be my screen capture program of choice... until Microsoft dropped GDI in favor of Aero and Direct2D.
VDub has OpenGL accelerated capture that allowed me to capture lossless video at [email protected] in XP. Unfortunately, all you capture in Vista/7 is a black screen. Maybe Avery Lee will get around to fixing this later on as he has apparently upgraded to 7.
at least someone that got the point :thumb: well it works similar to what you explained there so your explanation is very closeI think he's saying it captures movement in interframes. Static scenes are just rehashed from frame to frame until movement occurs. When it does, only the areas of movement are updated in the frames that follow.
There's this and RGB > YUV color conversion in hardware that massively accelerates capture.Occlusion query support allows duplicate frames to be removed on the video card with neglegible CPU load. Occlusion query support requires the NV_occlusion_query OpenGL extension (this is generally supported on 3D accelerators from both NVIDIA and ATI).
Nice :thumb: in my case i use hardware acceleration(DX) to speed up the capture and get the results showed in the video..am still not happy with the results tho. as there´s enough room still for optimizations and i do believe that speed can be even faster and the capture code more accurate...last but not least with standard methods its impossible to get rasonable speeds and therefore Camtasia and Hypercam fail when it comes to accurate screen capture. now about VDub... i think its an awesome app(even if i haven´t tested yet) but relying on OpenGL in windows isn´t a good idea atm... at least not with the troubles vendors are having to bring razonable OpenGL support to Windows above XP.From VDub:
There's this and RGB > YUV color conversion in hardware that massively accelerates capture.
nah.. i can´t say it was the fly or my daugther actuallyOh, the ideas that a small fly can bring may change the world forever. Butterfly effect? =P
Yes, my actual code can capture everything that moves on your display as it acts like an "EYE" lol and the brain is @ESOooh... you made that video at an even higher resolution and double frame rate? So awesome.
Can it capture games? You could be making the new FRAPS. The @ruanFROP! (my, what a horrible name).
If so and a few features, you would have a Best Seller I think.
Aldo, Aldo, Aldo.... its been a long time since i last talked to my mate Aldo.. i remember we worked on some stuff toguether in the past.. actually the good old ngemu days@ruantec, you're like the new aldo XD
liking the crisp quality and clear audio. should we expect a release soon?