Ohh You can't! (not the concept art but just the look)Bull, i can make the original look better using 5x scaling.
Like you, I Love this kind of Project too. I think filters are not sufficient anymore, it’s time to change the graphics to fit today’s computers big resolution.Ohh You can't! (not the concept art but just the look)
5x scaling you just "5xScaling" (with some algorithm the pixel final get better) but when you rewrite your native tiles/sprites you can have A BETTER final image (bigger resolution, new color squeme).
The difference is huge! I'm not discussing the concept art ... you can like more the art of Sega Team than the X-Hd team!
I love this kind of project ( look Sonic 2 HD )
On the Sonic 2 HD project you can feel what I'm talkin' about!
Sonic 2 HD - They rewrite (they're still on process) every tile (sprite) but using bigger resolutions and more colors (in this case with the addition of colors I guess the natural emulators can't run)... background, characters, enimies ... everything :thumb:
mmm. The pics are not showing properly!Like you, I Love this kind of Project too. I think filters are not sufficient anymore, it’s time to change the graphics to fit today’s computers big resolution.
Of course it’s easier to just apply a filter to improve graphics. But the results with tile modification are much better. What the emulator is trying to do is make the process of tile replacement as easier as possible, without the need of hacking ROMs (what does not improve resolution) or rewriting the entire game.
Here is a good example: the first image is the BIOS screen using scale 4x filter, the second is the same screen with tiles replaced.
This.Sonic belongs in his pixelly glory.
And squall your being to hard there everyone wants to improve they favorite games/systems its a nice project (though i admit in my case i would also use the filters in Kega :lol: )this is lame, just use a decent filter plugin with Kega fusion and you get the same effect.