Joined
·
2,171 Posts
Just a small tech question.
Does ePSXe, Psemupro, etc...send data to an emulated frame buffer, or do you guy's do all that through the DMA chain thingy?
Was thinking that if it was possible and the emulator sent the info to an emulated frame buffer it might speed up the transfer process by a lot (No pulling things out serially) you could just pull things out of the Frame buffer (Chunks at a time) do the conversions and display it
anyway's just a thought, it's probably not feasible, but hey you never know without asking
Does ePSXe, Psemupro, etc...send data to an emulated frame buffer, or do you guy's do all that through the DMA chain thingy?
Was thinking that if it was possible and the emulator sent the info to an emulated frame buffer it might speed up the transfer process by a lot (No pulling things out serially) you could just pull things out of the Frame buffer (Chunks at a time) do the conversions and display it
anyway's just a thought, it's probably not feasible, but hey you never know without asking