Next Generation Emulation banner

1 - 15 of 15 Posts

·
Registered
Joined
·
19 Posts
Discussion Starter #1
I've managed to get Arcade mode working perfectly with "accurate cd-rom timing" enabled but Simulation mode goes into a blank screen after the safety warning screen. Am i missing anything here? Thx in advance.:help:

ePSXe 1.4, Pete's OpenGL 1.53, Internal SPU & CD

P3 933MHz
256MB SDRAM
GeForce2 GTS
DirectX 8.0a
Win98SE
Pioneer DVD-ROM
 

·
(>^_^)> *KIRBY*
Joined
·
2,612 Posts
try using an iso i broke my simulator disc so only played with the arcade one so far. sorry i cant really help :(
 

·
Nintendo Zealot
Joined
·
1,425 Posts
Ok this works for me...pt1

Plugin: Pete's D3D Driver 1.1.53
Author: Pete Bernert
GFX card: Radeon DDR (Omega 1.2.53)

Resolution/Color:
- 1280x1024 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Caching: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Full vram: off
- Game fixes: off [00000000]
 

·
Nintendo Zealot
Joined
·
1,425 Posts
joeho446,
yes its epsxecutor but Im also using that desktop x windows blinds so my windows are custom ones.
Im using the moonblinds skin.
Jaaazzzz
 

·
Registered
Joined
·
9,506 Posts
Yep paintshops back in:wink:. Unfortunately I can't show you the cool animation that happens when I push the play button:evil:
 

·
Registered
Joined
·
9,506 Posts
Correct on both accounts. I have the object desktop package of which desktopX is only one of the main components. BTW The above shot is also using the WindowsBlinds 3.0 Beta 8F component which I am testing. This version is a complete rewrite whch uses the new api implemented in Win XP (which it adds to win 98/ME/2K), hence the memory overhead is now almost non-existant.
 
1 - 15 of 15 Posts
Top