Joined
·
6,341 Posts
With sprites, you can either try setting texture filtering to 5 or 6, turning on screen smoothing, or setting hi-res textures to 1. As for sound, try using Eternal SPU plugin with the audio out method set to SPUasync. You may have to mess with the buffer size a bit; lower it if it lags behind the game, raise it if it pops or cracks.