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HDRI - Learning the Joys.

1536 Views 7 Replies 4 Participants Last post by  KanedA
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HDRI (High Dynamic Range Image) is an extremely usefull method of producing 'realistic' lighting and GI (Global Illumination) in 3D Studio Max R6 (or above), either with Mental Ray / Scanline / Brazil renderers.

Been teaching myself the basics of setting up a scene to use HDRI.

Rather good fun, and if your a 3D modeller looking for that extra sexy realism, then well worth learning.

A general simple explination of HDRI can be found here








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HDRI + Namco font + Your Favourite Emulation site ;)



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Gonna show this to a friend who works with 3dmax 6....But dont know if he´ll ever use it. He mainly render buildings....
Looking great though.
looks great... but that ground seems to be too ... 'flat'
HDR is great for buildings, at least a friend of mine uses HDR in buildings for many years now.
KanedA said:
looks great... but that ground seems to be too ... 'flat'
Yeah the ground is just a 'plane' with a jpg for a texture, gonna do a proper 'modelled' terrain later.

The HDRI out scene I am working on atm looks eerie with 'realism', esp when I put my 'Jessica' model into the scene, but she consists of 206,048 polys (clothing etc). Need to tweak the hair / skin shaders for her, but each frame takes 34 minutes to render, and doing the animation is a bytch with those 'per frame' render times.
Thanks to emuplanet for adjusting his VRviewer flash code to work for this (and other) projects.

Check out this:

http://www.ckemu.com/public/robo/vrviewer.html
CKemu said:
Thanks to emuplanet for adjusting his VRviewer flash code to work for this (and other) projects.

Check out this:

http://www.ckemu.com/public/robo/vrviewer.html

cool :D at first I thought that there are missing frames, but few moments ago everyghing worked fine :thumb:
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