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Discussion Starter · #1 · (Edited)
HDRI (High Dynamic Range Image) is an extremely usefull method of producing 'realistic' lighting and GI (Global Illumination) in 3D Studio Max R6 (or above), either with Mental Ray / Scanline / Brazil renderers.

Been teaching myself the basics of setting up a scene to use HDRI.

Rather good fun, and if your a 3D modeller looking for that extra sexy realism, then well worth learning.

A general simple explination of HDRI can be found here








 

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Discussion Starter · #2 ·
HDRI + Namco font + Your Favourite Emulation site ;)



 

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AKA snkmad
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Gonna show this to a friend who works with 3dmax 6....But dont know if he´ll ever use it. He mainly render buildings....
Looking great though.
 

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Discussion Starter · #6 ·
KanedA said:
looks great... but that ground seems to be too ... 'flat'
Yeah the ground is just a 'plane' with a jpg for a texture, gonna do a proper 'modelled' terrain later.

The HDRI out scene I am working on atm looks eerie with 'realism', esp when I put my 'Jessica' model into the scene, but she consists of 206,048 polys (clothing etc). Need to tweak the hair / skin shaders for her, but each frame takes 34 minutes to render, and doing the animation is a bytch with those 'per frame' render times.
 

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