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49 Posts
Discussion Starter · #1 ·
fedex delivered some psx games I had ordered, I ripped them, etc and I'm having some issues with some of them. I'll list them

Jet Moto 2 : screen flickering

Twisted Metal 3: I'm experiencing a bit of slow down on the washington dc stage for some reason and sometimes it takes a while for the musik to start

Crash Team Racing: it won't even get to the menu

the plug ins I'm using are Pete's OGL 1.75, peops SPU, and SaPu's cd rom plug in

btw, the way I'm running most of these games is by mounting them on a virtual drive cause they have CDA audio

my configs for ogl are

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 440 with AGP8X/PCI/SSE

- 640x480 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

- R8G8B8A8
- Filtering: 5
- Hi-Res textures: 0
- VRam size: 64 MBytes

- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off

Premium Member
6,341 Posts
Mooby's plugin will play CDDA audio as long as the track info (usually a .cue file) is ripped as well. There may be some formats that include that data into the ISO but if you use the .bin format it's a separate file.

49 Posts
Discussion Starter · #6 ·
tyty very much

but now what about CTR? is it just not functional on ePSXe? cause I could've sworn I memmer using it before, or was it on PSXeven *shrugs* ahh well

Premium Member
bsnes, ePSXe
21,978 Posts
for CTR use ePSXe 1.6.0, IIRC there were other things you needed to do for that but i cant can try searching the boards. or go for PSXeven ;)
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