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Discussion Starter · #1 ·
fedex delivered some psx games I had ordered, I ripped them, etc and I'm having some issues with some of them. I'll list them

Jet Moto 2 : screen flickering

Twisted Metal 3: I'm experiencing a bit of slow down on the washington dc stage for some reason and sometimes it takes a while for the musik to start

Crash Team Racing: it won't even get to the menu

the plug ins I'm using are Pete's OGL 1.75, peops SPU, and SaPu's cd rom plug in

btw, the way I'm running most of these games is by mounting them on a virtual drive cause they have CDA audio

my configs for ogl are

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 440 with AGP8X/PCI/SSE

Resolution/Color:
- 640x480 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 5
- Hi-Res textures: 0
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off
 

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Mooby's plugin will play CDDA audio as long as the track info (usually a .cue file) is ripped as well. There may be some formats that include that data into the ISO but if you use the .bin format it's a separate file.
 

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Discussion Starter · #6 ·
tyty very much

but now what about CTR? is it just not functional on ePSXe? cause I could've sworn I memmer using it before, or was it on PSXeven *shrugs* ahh well
 

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Premium Member
bsnes, ePSXe
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21,978 Posts
for CTR use ePSXe 1.6.0, IIRC there were other things you needed to do for that but i cant remember...you can try searching the boards. or go for PSXeven ;)
 
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