Just stating my opinion on what he said, i wasn't triggering anything . I still think that everything looks way too square in HL2 though from what i've seen, not that it doesn't look fun.Razor Blade said:Comparing Doom 3 and HL2 is like comparing Peanut butter and jelly. sure they are in the same category, but they are also totally different. Doom 3's graphics were nice, but I prefer HL2's "real" aproach better. But IMHO you can't be comparing the two. Please oh god let's not have a HL2 vs Doom 3 thread
i wasn't talking about bumpmapping to that extent. But everything in the game you can absolutely positively asure yourself that they are 2d. There doesn't even seem to be a feeling of depth. If your gonna just stick a texture on a cube and call it a room, at least add some depth. And most of the effects are just small variations of one effect. Now i'm gonna stop nagging before Reich, MetaMurphy, and ChaosBlade show up and refuse me the right to an opinion.Razor Blade said:Bump mapping has been so overused. Especially in Doom 3. It makes textures look horrible and blurry. I'm sooo glad they didn't use bumpmapping. IMO it's just an easy way to make something look good from a distance. At least with this game things look decent up close as well. Plus the fact they use shaders throughout is one thing that doesn't show the engine's age. There's many effects we never seen in games before that HL2 brings to the table
i know, and not to say that actual rooms are just cubes with stuff in them, but i was moreso speaking of outside enviorments, since thats pretty much its big "thing". Alot of the buildings or things in the eviorment are quite blocky, and some of their textures are decently crappy. But i guess if your not really looking it doesn't matter. I'm yet to try any gameplay so i can't gripe about that...guess i'm done for nowRazor Blade said:I wouldn't go as far as saying that. They do add a lot of "accessories" so to speak to walls and rooms. Like pipes, bookshelves, etc ... Well take a look for yourself in the screens above. They do this throughout the game as well.
Quite frankly i don't think being outside on Mars would look very interesting anyways .ChankastRules said:The outdoor environments in doom 3 looked unbeliavably crappy ( the few of them there was), so if you're comparing this game to doom 3, you better just do the indoor stuff. Indoor's doom 3 had better lightning and shadows. However where half-life 2 really shines, and surpases far cry, and doom 3 by a mile is characters , check out the facial animation you can see sadness, eyes are moving and so on. Physics are great to... and there'll be even better looking levels released by valve the source engine can handle better graphic, you'll see they've already promised some even bettert looking leves, I can't wait for them.
On a side not... Vampire: Bloodlines, same engine YES, I have to get this game... too bad it's not on steam.