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You got the last part right. But I would do the GPU check first:
Got a nice GPU? Use OGL2, otherwise... Got a nice CPU? Use GSDX
Neither of those? Use PEOpS Soft without scaling filters.
Note that GSDX is better used on a good Dx10 card, but then,
you could use OGL2 since the beginning.
About quality, considering the hi-res filtering and the shaders,
I would say OGL2 is better.
For 2D games though, you're better using PEOpS Soft and one
of its scaling filter.
Got a nice GPU? Use OGL2, otherwise... Got a nice CPU? Use GSDX
Neither of those? Use PEOpS Soft without scaling filters.
Note that GSDX is better used on a good Dx10 card, but then,
you could use OGL2 since the beginning.
About quality, considering the hi-res filtering and the shaders,
I would say OGL2 is better.
For 2D games though, you're better using PEOpS Soft and one
of its scaling filter.