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Discussion Starter · #1 · (Edited)
I'm experiencing a problem with gsdx in dx9 mode and rending. The only game I've tested this on is Fate/Unlimited Codes, and I think a picture will explain it best:

That screenshot was taken on gsdx 0.1.13 SVN, however I have tested several older versions(gsdx9 0.11.4, gsdx 0.1.0, gsdx 0.1.12, etc) and they all have the same issue.

Here is a similar screenshot of what the game looks like when running it in dx9 software mode, dx10 or with ZeroGS 0.97.1:

So, to sum it up, it seems like I'm getting a very strange rendering bug when running gsdx in dx9 hardware mode, but I don't get the same bug when running it in dx10 mode, dx9 software mode, or with ZeroGS. Does anyone have any idea why this might be happening?

My specs are:
Core 2 Quad Q6600
nForce 680i
GeForce 8800GTS 320mb
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