Next Generation Emulation banner

1 - 2 of 2 Posts

·
Registered
Joined
·
1 Posts
Discussion Starter #1 (Edited)
I'm experiencing a problem with gsdx in dx9 mode and rending. The only game I've tested this on is Fate/Unlimited Codes, and I think a picture will explain it best:


That screenshot was taken on gsdx 0.1.13 SVN, however I have tested several older versions(gsdx9 0.11.4, gsdx 0.1.0, gsdx 0.1.12, etc) and they all have the same issue.

Here is a similar screenshot of what the game looks like when running it in dx9 software mode, dx10 or with ZeroGS 0.97.1:


So, to sum it up, it seems like I'm getting a very strange rendering bug when running gsdx in dx9 hardware mode, but I don't get the same bug when running it in dx10 mode, dx9 software mode, or with ZeroGS. Does anyone have any idea why this might be happening?

My specs are:
Core 2 Quad Q6600
nForce 680i
2GB DDR2 RAM
GeForce 8800GTS 320mb
 

·
Registered
Joined
·
253 Posts
I have something similar, in RE4 the IR scope for the rifle doesn't work (completely purple) and have to switch to software mode.
 
1 - 2 of 2 Posts
Top