No it doesn't because when you do that, the main pcsx2 thread gets clogged up and running 8 gsdx threads along with the pcsx2 thread is 9 threads, pcsx2 is then not getting the amount of cpu time it needs, and the whole program starts to freeze up. I tested myself. 6 is good enough.Theoretically, the Core i7 should benefit from using 8 software renderer threads but I'll need more testing to see if the emulator will remain stable from all that stress. :eyemove:
Unfortunately, we got not actual benchmarking toll for PCSX2![]()