Yes, I know it's 2009. I still want to play GT1.
I've been searching around reading umpteen posts on this, and haven't found much in the way of solutions; F5 doesn't fix it. GamePad Configurator is no longer hosted here for some reason, or here, and I wasn't able to dig it up with Google, so it might just do the trick if someone can link me to a copy...
I've got a generic USB Dual Shock clone that works fine (now, after I swapped out the sticks and rumble motors for Sony ones) in the Game Controller Properties dialog; when in digital mode, the D-pad and the left stick work the X & Y axes in digital fashion (see screencap; all the numbered buttons light up when pressed, but the D-pad moves the left crosshair to the edge of the box) and the right stick works buttons 1, 2, 3, & 4.
When in analog mode, the sticks work axes X, Y, Z & Rz as intended, and the D-pad functions as a hat switch. I'm assuming/hoping this is normal.
Unfortunately, the only other game I'm able to test it with now is Sexy Parodius (laugh if you must) which is digital only. However, from my tiresome trawling I gather that this issue is specific to Gran Turismo; when I configure the gamepad in ePSXe... wait a minute. I've sorted it as I composed this post; the axes weren't mapped.
/slaps forehead
But anyway, now I'm coming up against another issue I saw somebody raise already, and that's the horrible great big dead spot. This is why I swapped out the original sticks for Sony ones; the Game Controller Properties dialog revealed tragically huge dead spots both in the middle and at the end of the travel of the sticks, and I confirmed it with a multimeter as the fault of the pots. Remembering the ultra-fine control I used to enjoy with a genuine Dual Shock, I dug out a busted one and cannibalised the goodies and totally solved the dead spot problem, at least as far as DirectInput is concerned.
Is this a problem with ePSXe across the board, or just with its emulation for Gran Turismo? It's certainly not a problem with Polyphony's original code.
Does that GamePad Configurator thingo allow dead spot tweakage?
I've been searching around reading umpteen posts on this, and haven't found much in the way of solutions; F5 doesn't fix it. GamePad Configurator is no longer hosted here for some reason, or here, and I wasn't able to dig it up with Google, so it might just do the trick if someone can link me to a copy...
I've got a generic USB Dual Shock clone that works fine (now, after I swapped out the sticks and rumble motors for Sony ones) in the Game Controller Properties dialog; when in digital mode, the D-pad and the left stick work the X & Y axes in digital fashion (see screencap; all the numbered buttons light up when pressed, but the D-pad moves the left crosshair to the edge of the box) and the right stick works buttons 1, 2, 3, & 4.

When in analog mode, the sticks work axes X, Y, Z & Rz as intended, and the D-pad functions as a hat switch. I'm assuming/hoping this is normal.
Unfortunately, the only other game I'm able to test it with now is Sexy Parodius (laugh if you must) which is digital only. However, from my tiresome trawling I gather that this issue is specific to Gran Turismo; when I configure the gamepad in ePSXe... wait a minute. I've sorted it as I composed this post; the axes weren't mapped.
/slaps forehead
But anyway, now I'm coming up against another issue I saw somebody raise already, and that's the horrible great big dead spot. This is why I swapped out the original sticks for Sony ones; the Game Controller Properties dialog revealed tragically huge dead spots both in the middle and at the end of the travel of the sticks, and I confirmed it with a multimeter as the fault of the pots. Remembering the ultra-fine control I used to enjoy with a genuine Dual Shock, I dug out a busted one and cannibalised the goodies and totally solved the dead spot problem, at least as far as DirectInput is concerned.
Is this a problem with ePSXe across the board, or just with its emulation for Gran Turismo? It's certainly not a problem with Polyphony's original code.
Does that GamePad Configurator thingo allow dead spot tweakage?