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Discussion Starter · #1 ·
Just saw in the forums NickK has released a new version of his PSX OpenGL plugin bringing it up to version 1.4. Check out this <a href="" TARGET="_new">thread</a> for more.

Updates are as follows:

<ul><li> The sprite coordinates are now converted properly.
<li>Added a lookup table for faster psx -> x86 vertex data conversion.
<li> Discovered the mask setting command is empty! ... And it still is! ;)
<li>Added a new block fill primitive. This should fix some streaks that some games had (like GT2) in NextGL 1.3.
<li>Added support for poly lines. Doesn't draw them yet, but skips over them so that drawing errors don't occur any more when they're used!
<li>Added short/long DMA chain fix. Thanks to Lewpy for the info!
<li>The texture cache memory is laid out in a new organized fashion. This makes the process faster, as well as providing some fixes that were present in NextGL 1.3.
<li>Added base code for semi transparency
<li>Found a few memory bugs. They're completely gone now! Texture caching should work a lot smoother now :)
<li>Got the draw area correct! (Finally!)
<li>Added save state support
<li>Added a new windowing feature. This will make the display cover the entire area that its supposed to.
<li>Added the show FPS option in the screen settings.
<li> Now using 1B+1F semi transparency.
<li>Sprite caching improved. It's not perfect yet, and there appears to be some visual defects that occur.
<li>Added scanlines :)
<li>Updated the GPU plugin dump info
You can download the latest version right <a href="">here gpuNextGL v1.4</a>.
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