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· Registered
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Discussion Starter · #1 · (Edited)
Ok, here it is! Sorry it took so long, but I got busy and the plugin just sorta sat around for a while, but here's what I have so far... And as promised, this plugin has <b>FULL TEXTURE SUPPORT</b> :) Although there are still some minor problems to be worked out...

<b>Also</b>, please note that I've added some unfinished experimental triangle texture code stuff, don't worry about crashing or anything, but until I fix some issues I was actually planning to do for this release, some games may be a bit slow depending on how they manage textures. Wait for v1.3 to have a solution to this problem.

Here's the list of changes for v1.2:
- No more repetitive floating point calculations when updating portions of the visibile frame buffer! :)
- Place holder primitive type sprite added.
- Drawing offsets improved from the last version.
- Added more efficent texture management for OpenGL.
- The 16-bit colors now have a fast look up table to refer to!
- Texture caching is working! And really well!
- [ASM] Added brightness code
- Fixed bad config error that corrupted the config file every time it was loaded. The config system should work fine now, however, you should delete the corrupted config file from v1.1 or lower, any version after that, the config should work automaticaly!
- [MMX] Added brightness code
- Texture cache/code stream lined, although you can't see that :)
- Added a lot more options to the config menu!
 

· CoLD InSiDE
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2,631 Posts
Good Work Nick.I am from now on a fan of your plugin.
Congradualtions man your plugin is developing really nice.I guess there will be a day not far away when we will all throw Pete out of the the plugin business and use your plugin.......hehe......just kidding....!

Good work man

Ali
 

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1,802 Posts
Discussion Starter · #12 ·
About the config... As I mentioned before, it's probably a good idea that you remove the config yourself for this release, but in future releases the plugin should be able to automaticaly reconfigure the config file without any user intervention.

I'm really glad that people are pleased with the plugin so far. There are some texture caching bugs to be worked out and stuff like that, but that shouldn't be too much work :) Also, I'm going to have to eventually figure out how to regulate speed, because I realize that some peoples machines may be so fast that certain games become unplayable :)

... And I do have to agree with Neojag. Right on!! :D
 

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1,802 Posts
Discussion Starter · #19 ·
Sure. Just about anything's possible! I'll get working on the plugin sometime soon... I just finished painting my case today, anyway :) Silver panels. Gold trim. Hammered gold face panel... Now I just have to wait for the glowire and ultra bright LEDs to arrive :D
 
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