Ok, here it is! Sorry it took so long, but I got busy and the plugin just sorta sat around for a while, but here's what I have so far... And as promised, this plugin has <b>FULL TEXTURE SUPPORT</b>
Although there are still some minor problems to be worked out...
<b>Also</b>, please note that I've added some unfinished experimental triangle texture code stuff, don't worry about crashing or anything, but until I fix some issues I was actually planning to do for this release, some games may be a bit slow depending on how they manage textures. Wait for v1.3 to have a solution to this problem.
Here's the list of changes for v1.2:
- No more repetitive floating point calculations when updating portions of the visibile frame buffer!
- Place holder primitive type sprite added.
- Drawing offsets improved from the last version.
- Added more efficent texture management for OpenGL.
- The 16-bit colors now have a fast look up table to refer to!
- Texture caching is working! And really well!
- [ASM] Added brightness code
- Fixed bad config error that corrupted the config file every time it was loaded. The config system should work fine now, however, you should delete the corrupted config file from v1.1 or lower, any version after that, the config should work automaticaly!
- [MMX] Added brightness code
- Texture cache/code stream lined, although you can't see that
- Added a lot more options to the config menu!
<b>Also</b>, please note that I've added some unfinished experimental triangle texture code stuff, don't worry about crashing or anything, but until I fix some issues I was actually planning to do for this release, some games may be a bit slow depending on how they manage textures. Wait for v1.3 to have a solution to this problem.
Here's the list of changes for v1.2:
- No more repetitive floating point calculations when updating portions of the visibile frame buffer!
- Place holder primitive type sprite added.
- Drawing offsets improved from the last version.
- Added more efficent texture management for OpenGL.
- The 16-bit colors now have a fast look up table to refer to!
- Texture caching is working! And really well!
- [ASM] Added brightness code
- Fixed bad config error that corrupted the config file every time it was loaded. The config system should work fine now, however, you should delete the corrupted config file from v1.1 or lower, any version after that, the config should work automaticaly!
- [MMX] Added brightness code
- Texture cache/code stream lined, although you can't see that
- Added a lot more options to the config menu!