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Fluffy Animal Admirer
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Discussion Starter #1
Hopefully this is the right location to post this, as it isn't directed to any specific emulator, but it is related to an upcoming plugin by Gonetz. Gonetz, author of Glide64 has been working on a new N64 plugin for quite a while now, as seen on his personal blog

http://gliden64.blogspot.ru/

His goal is to make the best HLE graphics plugin, highly accurate, fixing many of the issues that plagued other plugins, including his Glide64, and he wants this information spread as much as possible, as he now has a crowdfunding set up:

https://www.indiegogo.com/projects/gliden64-graphics-plugin

Many games like Majora's Mask (Lens of Truth), Perfect Dark (CamSpy), to name a few, but the biggest glitches that have plagued N64 emulation will at long last be fixed.


I'm glad he's developing a new plugin, and that he has put the trust of its progress into the users. I personally think it's an awesome idea, as I'd love to see this plugin flourish and get released, as this is much needed IMHO, to see a plugin emulate games more fully, more accurately and and at a better speed. :D
 

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Awesome! Glide64 is literally the best N64 plugin available, so there is no doubt he will deliver what he is promising.

Time is important. Every bit counts! Please donate to the project if you are willing to spare a few bucks.
Also spread the word to other websites. The N64 emulation scene has been down for far too long, we can't waste this golden opportunity!
 

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Fluffy Animal Admirer
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Discussion Starter #3
Emutalk is a pretty big emulation forum too, I wonder if it's on there as well.
 

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Fluffy Animal Admirer
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Discussion Starter #5

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For those who haven't seen it:

Gonetz is going to implement shaders!
https://www.indiegogo.com/projects/gliden64-graphics-plugin#activity

Hello,

During the campaign I often received questions about features which were not mentioned in the main project plan. The usual answer is: the main plan is solid and contains only the essential tasks for release. Any features not mentioned in it could be implemented if the main tasks go smooth and if time remains for additional stuff. However, if a particular feature can be implemented easily, it will most likely get implemented.

For example, today I was asked if it was possible to add CRT filters to simulate an old CRT display. After quick investigation I said: yes, it’s easily doable. These filters are a mere post processing of the resulting image. The plugin already supplies the necessary data for this and there are plenty of open source CRT filters. I quickly tested two of them to check how it will work:

https://images.indiegogo.com/file_attachments/812349/files/20140826001353-CRT1.jpg?1409037233

https://images.indiegogo.com/file_attachments/812351/files/20140826001711-CRT2.jpg?1409037431

I know: they look incorrect. Scanlines must be horizontal, not vertical. This is how the shaders work as is, without any modification. I need time to understand how they work to fix it. This should be just a technical problem.

There are other nice post processing filters like blur, bloom and many more, check Filthy Pants blog for other examples. These filters can be added too since the mechanism is the same. I think it is also possible to dynamically load them from an user-defined folder instead of hardcoding them into the plugin.
The campaign, as of now, has been 79% funded with only 10 days remaining. Please donate some spare change you might have, and share with people you know that might be interested.

Come on! We're very close to the goal. Only $1224 USD to go. We can't let go this opportunity! :D
We don't know when we might have another chance, or even if we'll have another one...
 

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Fluffy Animal Admirer
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Discussion Starter #9
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It's not over yet tho, there are stretch goals for Android Port and for additional features like port to Mac OS X, widescreen hack, antialasing, rendering in native res, tesselation, etc.

There are still 4 days left and we're close to the Android Port stretch goal (almost $7,000 USD from the $8,000 USD needed)

Also, new cool video about the campaign:
 

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Fluffy Animal Admirer
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Discussion Starter #11
A dammit, I got my hopes up for nothing.....ugh... How much more does he need for the other features? I was told $6000 was I not? Damn.... How much is needed for anti-aliasing, etc? That wasn't in the link I posted.
 

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It's on the indie gogo page. Though it will be open source, so those things might be possible to add later.
 

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A dammit, I got my hopes up for nothing.....ugh... How much more does he need for the other features? I was told $6000 was I not? Damn.... How much is needed for anti-aliasing, etc? That wasn't in the link I posted.
You can apply antialasing from your video card drivers control panel.
 

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Fluffy Animal Admirer
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Discussion Starter #14
You can apply antialasing from your video card drivers control panel.
I meant the other stuff like native res rendering, tessalation, etc...Will he cancel the project if the Android goal isn't met? I thought we had a victory and that the plugin for sure was going to be released in the near future. Dammit, that's what I get for making this half-assed thread, I got everyone's hopes up only to have them disappointed :(
 

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I meant the other stuff like native res rendering, tessalation, etc...Will he cancel the project if the Android goal isn't met? I thought we had a victory and that the plugin for sure was going to be released in the near future. Dammit, that's what I get for making this half-assed thread, I got everyone's hopes up only to have them disappointed :(
No, no, no... nothing like that. The project main goal has already been reached, which includes the core plugin features and fixes. The other stretch goals are just extras. If people want a proper android port, then we'll need to reach the $8,000 USD stretch goal. If we don't reach that stretch goal, we'll still have a kick-ass plugin for PC, and the source of an incomplete android port with basic features (which still can be improved upon by other people because it will be open source). So stop worrying about it ;)
 

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Fluffy Animal Admirer
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Discussion Starter #16
No, no, no... nothing like that. The project main goal has already been reached, which includes the core plugin features and fixes. The other stretch goals are just extras. If people want a proper android port, then we'll need to reach the $8,000 USD stretch goal. If we don't reach that stretch goal, we'll still have a kick-ass plugin for PC, and the source of an incomplete android port with basic features (which still can be improved upon by other people because it will be open source). So stop worrying about it ;)
Sorry about that, I wasn't entirely sure, but now I know, do we have an ETA on when the plugin will be released to the public?
 

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Sorry about that, I wasn't entirely sure, but now I know, do we have an ETA on when the plugin will be released to the public?
January 2015. Donators get to try it earlier, though.

BTW, did you even read the Indiegogo page? Everything you've been asking is answered in it.
 

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Fluffy Animal Admirer
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Discussion Starter #18
January 2015. Donators get to try it earlier, though.

BTW, did you even read the Indiegogo page? Everything you've been asking is answered in it.
Sorry, long day, my brain has been officially due to work today, so I apologize for asking too many questions.
 
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