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Discussion Starter · #1 ·
Glide64 'Napalm WX' Release 1

Published thursday 20 august 2009 by gonetz

What's new:
1. Glide64 (the plugin)
  • As usual, tons of fixes in many games. It's impossible to list them all.
  • New microcode implemented: "zSort". All games and demos based on this microcode now work.
  • New user interface layout. All settings are now in one interface, including wrapper settings.
  • 3 screen shot formats: BMP, PNG, JPEG.
  • 3 screen aspect modes: 4:3, 16:9, Stretch
2. GlideHQ (the texture enhancer)
  • Bugfixes and optimizations
  • Added "Store" mode to cache all textures without modifications. Since texture cache is persistent and automatically loaded with the game, it improves plugin's performance as N64 textures must be converted into an internal format only once.
3. Glitch64 (the glide wrapper)
  • Removed user interface
  • Removed support for old cards. Your video card MUST support shaders.
  • Removed obsolete options
  • Bugfixes and optimizations
More and Download @ Glide64 - Home
 

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Discussion Starter · #3 ·
this version might not be the best for HRT lovers..... i'll post more after some testing.
 

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Discussion Starter · #5 ·
issue fixed.... some stray lo res textures in the HRT.
 

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Discussion Starter · #10 ·
the glide64 feedback thread has some bugfixed versions of the plugin to address a couple of games.
 

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I like the new Glide64 'Napalm WX' Release 1, But hear are the black lines in goldeneye i was taking about!



Squall-leonhart, Could you please give me a direct link to the fix for this issue?, Thank you.
 

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Discussion Starter · #12 · (Edited)

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Glide64_NapalmWX_R1.1 release

After previous release several new issues were reported and fixed:

1. Glide64 (the plugin)
•Fixed tlut mode set in sprite microcode - sky in Glover works correct.
2. GlideHQ (the texture enhancer)
•Fixed high-res textures load on multicore CPU
3. Glitch64 (the glide wrapper)
•Code cleanup and optimizations

Glide64 - Home
 
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