Got PCXS2 0.9.6 here, my own GH2 disk, running on a Core 2 E6400 OC'd to 3.2GHz, 2GB Ram, and a 9800GTX.
http://img81.imageshack.us/img81/7700/86852078.png
If you look at that picture, on the title bar where it says "40459/226", I don't know what it means, but it's a pretty good indicator what my FPS is going to be... I'm assuming it is the number of polygons.
Either way, whenever that number is *under* 22000-27000, the game runs at a silky smooth 60fps. But any more then that... the frame rate sucks down to 30-45, the audio freaks out, etc. That number shoots up when the camera is pointed at the crowd/the smoke/fog in the crowd... is there any way to cap off this number?
Graphics settings wise (GSdx 890, SSSE3, 0.1.14): Windowed, D3D9 (Hardware), Pixel Shader 3.0, Bob tff (I got progressive scan checked in GH2 settings, fixes shaking), 16:9, Native checked for D3D res, NLOOP and Texture Filtering checked-grayed out, Logarithmic Z and Alpha correction checked regularly (Log Z fixes a bunch of graphical issues in GH2 it seems).
Audio wise, some settings sound good, some low quality, but whether they stutter or clip is all dependent on the frame rate it seems. If I set things so it tries to fix clipping, the fps is still low and things still play like ****.
So if there are graphical things I could change around, or hack the game to cap it at 20k poly's or something, that'd be great.
Or is there something else I could try or something?
http://img81.imageshack.us/img81/7700/86852078.png
If you look at that picture, on the title bar where it says "40459/226", I don't know what it means, but it's a pretty good indicator what my FPS is going to be... I'm assuming it is the number of polygons.
Either way, whenever that number is *under* 22000-27000, the game runs at a silky smooth 60fps. But any more then that... the frame rate sucks down to 30-45, the audio freaks out, etc. That number shoots up when the camera is pointed at the crowd/the smoke/fog in the crowd... is there any way to cap off this number?
Graphics settings wise (GSdx 890, SSSE3, 0.1.14): Windowed, D3D9 (Hardware), Pixel Shader 3.0, Bob tff (I got progressive scan checked in GH2 settings, fixes shaking), 16:9, Native checked for D3D res, NLOOP and Texture Filtering checked-grayed out, Logarithmic Z and Alpha correction checked regularly (Log Z fixes a bunch of graphical issues in GH2 it seems).
Audio wise, some settings sound good, some low quality, but whether they stutter or clip is all dependent on the frame rate it seems. If I set things so it tries to fix clipping, the fps is still low and things still play like ****.
So if there are graphical things I could change around, or hack the game to cap it at 20k poly's or something, that'd be great.
Or is there something else I could try or something?