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Emulating any system (regardless of complexity) acurately requires a large amount of programming experience. PS2 emulation in particular is difficult as there is little documentation to go on, so sometimes a little reverse engineering and informed guesswork is needed to fill in the gaps. Even older systems are not currently emulated bit-accurately and they have been around for years with more detailed dcumentation.

The PS2 system itself is about as complex as the Saturn in the number of coprocessors it has, but is many times more powerful, and uses so much bandwidth that the most powerful system available today will not be able to achieve fullspeed in the majority of commercial games. This is unlikely to change for possibly a few years.
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