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Has anyone else tried using a GeForce 3 with ePSXe and Square games ie any of the final fantasy games. Whenever I enable FSAA I get gaps between tiles in the background textures, kinda like when you enable standard bilinear filtering on some cards except the gaps are bigger. Does anyone know how to fix this besides disabling FSAA?
BTW... the bug occurs in both Pete's D3D and OGL plugin, I'm pretty sure it's a bug with Nvidia's new multisampling technique.
BTW... the bug occurs in both Pete's D3D and OGL plugin, I'm pretty sure it's a bug with Nvidia's new multisampling technique.