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Look's like JIT Cache clearing fixed in 1936 rev
And about the core options, Idle Skipping means nothing for this Game, so it may be off

And one more thing, Game now is extremely slow, i've got about 35-40 fps in places when i've got 60 on previous revs like 1850 or earlier
try to switch the EFB copy method from RAM to texture, and it should speed up the game a bit.

btw, nice thread :thumb:
 

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What is DualCore bug ? could you explain a bit more please ?
 

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People try to set EnableEPRF = True
under the [Core] in the game ini, it seems it helps against Dual Core freeze bug, at least helped me
wow thx man that did the trick no more fezzes , now onward with the game story
:lol: placebo effect :p

it's EnableFPRF (Floating point register) and not EnableEPRF, so in case it worked with EnableEPRF, you can start wondering...
 
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