The only 3d software rendering the GBA will be doing is cheap flat shaded polygons, the GBA just isnt powerful enough to run proper 3d(no, doom is not 3d)... Remember quake 1? It needed a P100 to run, and the processor in the GBA is just under 17Mhz? Okay, fair enough its a console game, it only has a screen resolution of 246x160 and it can be optimised for the hardware it runs for, but i dont think we can have full 3d texture mapped phong shaded 3d games for at least a while...Originally posted by takwu
first of all, don't say "it can't do real 3d rendering"
technically, anything can be done in software. but i guess by "real" you mean "hardware".
the point is, as long as the "3d rendering" is simple enough, it can and will be done on the GBA, using software.
Now that we've got that clear (I hope), you should understand the GBA is better than a SNES. For comparison, you can look at Capcom's Final Fight and Super Street Fighter 2. The SNES has similar titles, but at lesser quality, in some sense.
I would describe the GBA as more like the other 32-bit consoles, just at a smaller scale (data-wise) and without the 3D hardware.