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Did that guy ever hear of the benefit of cartridges?How in the name of Islamic Fonzie did we ever let games get away with "Loading..." screens? The Gamecube doesn't have those, not on the games made by Nintendo. Hell, the 8-bit NES didn't have load screens 20 years ago. Our favorite TV shows don't load. DVD movies don't load between scenes. The animals at the zoo don't load.
This part is one very good point of critic9. Immersion and the invisible hand of God
:lol:Don't show my character casting magic meteors that smash mountains in one scene and in the next send me all over the dungeon trying to find a single key to a rickety wooden door that looks like it could be knocked in with a strong shoulder. Make it a magic door, a huge door, fine, but don't make it an arbitrary door that only remains closed because that's what the plot requires.
Just read this part yourself, not going to spoil it :rotflmao:Instant-Failure Stealth Levels.
Thief series come to mind as well.Rhombus said:I find his part about spy games to be amusing. Why? Because most people don't WANT to play a game like that at all. Lots of stealth games give you the option to kill no one, be very unviolent, and focus on the actual spying... most people tend to just kill everyone though cause it's either more fun or easier. The Hitman games tend to be viewed as "lesser" stealth games than MGS or Splinter Cell games, but I think playing them on the highest difficulty setting (especially when you aim for the Silent Assassin rank, where you have to be more or less perfect) are the epitome of that guy's ideal stealth game. You have to be a master of stealth, timing, watching and listening to your enemies, etc. You die after just a couple of bullets, and (to get the Silent Assassin rank) go through missions without firing a single shot or killing a single guard.