well, i decided to take a swing at doing the gameboy now, though after reading about the troubles people had with it at emutalk, i know i am in for a long ride with this one but i think its possible to get something done on it, so wish me luck.
It's a modified Z80 AFAIK. Anyway, here's an opcode decoder for your convenience:well I started a GB emulator yesterday. I have most of the opcodes in... missing a few like push/pop/rst. Quick question, I read that the GB has a few more instructions than the 8080... anyone know what there opcodes are? And does it use some (or any) of the Z80 extended instructions. I keep reading that it is more similor to the Z80 but doesn't use any instructions from it XD
Hoping to have afew 32kB games showing garbage in a few weeks.![]()
Are you remapping the first 0x100 bytes to the ROM when $FF50 is written to by the bootstrap?after quite a bit of work today i finally have something to show for my efforts since i started this project, and that being the bootstrap loads now, visually it looks ok but i have bugs that are obviously stopping much else from working. i am starting out testing with asteroids but it wont load past the boot strap for now but that will change soon i am sure.