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In AnandTech article of Intel's Xeon E5-2600 there is an interesting segment of FS and GS base registers on modern OS-s. Since this is a pain in the xbox emulation on x64 I wonder if this is already investigated or perhaps not. Here is the part of article:

One of the improvements that caught our attention was the "Fast Access of FS & GS base registers". We were under the impression that segment registers were not used in a modern OS with 64-bit flat addressing (with the exception of the Binary Translation VMM of VMware), but the promise of "Critical optimization for large thread-count server workloads" in Intel's Xeon E5-2600 V2 presentation seems to indicate otherwise.

Indeed no modern operating system uses the segment registers, but FS and GS registers are an exception. The GS register (for 64-bit; FS for 32-bit x86) points to the Thread Local Storage descriptor block. That thread block stores unique information for each thread and is accessed quite a bit when many threads are running concurrently.

That sounds great, but unfortunately operating system support is not sufficient to benefit from this. An older Intel presentation states that this feature is implement by adding "Four new instructions for ring-3 access of FS & GS base registers". The GCC compiler 4.7 (and later) has a flag called "-fsgsbase" to recompile your source code to make use of this. So although Ivy Bridge could make user thread switching a lot faster, it will take a while before commercial code actually implements this.

Other ISA optimizations (Float16 to and from SP conversion) will be useful for some image/video processing applications, but we cannot imagine that many server applications will benefit from this. HPC/render farms on the other hand may find this useful.
 
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