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Front mission 3 disk read error

2767 Views 32 Replies 8 Participants Last post by  fireblaster_lyz
The game loads and starts up just fine. I play though the tutorial battle (fist battle) and then talk to some ppl; From this point on there is a 99% chance that the loading screens will last forever. I've tryed changeing cd plugins and messing with the cd options, but i've had very little luck. I turned on the pop up on read error in peop cd plugin and it pops up with a read error when neverending loading scrren acures. I have tryed useing ISOProducer to make an iso of the disk but at about 38% it has a disk read error.

I'm going to try useing different bios files but I don't know if doing so will work.......
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Just to add to hushypushy's post, if you RAR your images for use with Mooby's plugin, you must use WinRAR 2.x, NOT 3.x.
Right click on "CD", then to extract CD image, then to RAW. Name your ISO whatever you want then add a .bin to the end of it (like FF7.bin) if there isn't one already there.
stilz said:
A question here regarding running RARed games; what is the offset, if any, of doing that? Higher CPU usage, more disk access, etc. Seems to me the CPU will have to decompress the RARed ISO on the fly. Thanks.
Decompressing RARed data with a recent CPU is pretty quick so if you take into account the 2x reading speed of PSX games, it probably doesn't use a whole lot of CPU time. It probably does decompress on the fly and if so, it probably decompresses straight into RAM, which would result in less disk access. The benefit, as with all compression, is reduced disk space usage.
You can obtain a working ISO by buying another copy and ripping an image from that ;).
You should at least be using Pete's OpenGL plugin, if not OpenGL2. Use your DX6 settings with OGL and try these settings for OGL2.

Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE/3DNOW!

- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 128 MBytes

- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 1

- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]
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