Ahem... could you tell me _exactly_ how the texture mapping differs _significantly_ on ATI cards?This is mainly due to the fact that ATI texture mapping
technique is significantly different from nVidia or Vodoo technology (texture is
ATI's main strength actually)
Well, the main piece of design ATI did on Radeon cards is its HyperZ texture transfer technology. It uses a different set of memory bandwith for texture data compare to GeForce which allows it to pump out more texture pixels (by throughput). Since most of the game development in PSX heavily relies on texture mapping to objects ... one could see ATI cards are well suited for it.Originally posted by Pete Bernert
Ahem... could you tell me _exactly_ how the texture mapping differs _significantly_ on ATI cards?