Hi, I'm having an issue running ePSXe without serious frame rate issues appearing. I'm not sure what I'm doing wrong, I've gone through different FAQS and I've turned off OpenGL Multithreading and changed the prerender limit to 2 using nHancer as it said to do in one FAQ, but it didn't seem to help.
I've screwed around with the frame limiting but I don't think that it does much.
I've also switched between multi-core usage and single core with little noticeable difference. I've played Ape Escape, Bust-a-Groove, Crash Bandicoot and Medievil 1/2. All to no avail, if anyone can point out what I'm doing wrong, the help will be appreciated thank you.
Oh yeah, I'm playing all the games as image files, as I hear they run smoother.
System Specs:
Windows Vista Ultimate SP2
Intel Pentium D 2.8 Ghz Processor (it's a dual core)
3GB Ram
Configuration:
Plugin: P.E.Op.S. OpenGL Driver 1.1.78
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8800 Ultra/PCI/SSE2
OGL version: 3.0.0
Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- V-Sync: on
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- iFiltering: 0
- Hi-Res textures: 0
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]
OpenGL Multithreading: off
Multi-Core: on
I've screwed around with the frame limiting but I don't think that it does much.
I've also switched between multi-core usage and single core with little noticeable difference. I've played Ape Escape, Bust-a-Groove, Crash Bandicoot and Medievil 1/2. All to no avail, if anyone can point out what I'm doing wrong, the help will be appreciated thank you.
Oh yeah, I'm playing all the games as image files, as I hear they run smoother.
System Specs:
Windows Vista Ultimate SP2
Intel Pentium D 2.8 Ghz Processor (it's a dual core)
3GB Ram
Configuration:
Plugin: P.E.Op.S. OpenGL Driver 1.1.78
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8800 Ultra/PCI/SSE2
OGL version: 3.0.0
Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- V-Sync: on
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- iFiltering: 0
- Hi-Res textures: 0
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]
OpenGL Multithreading: off
Multi-Core: on