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Discussion Starter #1
I got VGS 1.41 with the FF9 patch and have been playin (FF9) happily but theres a couple problems. The framerate totally flies, perfect 60fps all the time but when a summon spell or a big effects spell like flare or firaga is cast the framerate turns into a steampowered slideshow. Imma talkin like 3 fps, at first I thought it was CD-rom paging so I nabbed daemons tool and ran from ISO ...same prollem. Maybe I just got a slow computer but... those spells didn't slow my comp down that much using epsxe with high res graphix.

The other prollem is that 3D models don't show up ontop of FMV when they're supposed to.

One more minor quibble is the jerky transitions to FMV, but I don't care about that.
 

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I probably got lousier hardware specs than you, yet I don't observe any slowdowns less than 40fps. Maybe it's your DirectX. I used 7.1 for FFIX.
 

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I experienced the same thing, although not to such extremes. Whenever I cast spells like fire or flare the frame rates would drop immensely. Even on my P3 700 (which I consider a pretty powerful system to be running VGS) it drops down to around 30 fps. It's only for a second (during the actual spell effects) but it's still quite noticeable.I think it has to do something with the transparencies, frames also drop in Tekken 3 sometimes during hits.
 

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i also experience that kind of problem but in chrono cross game not ff9

some driver update and system optimazation will help you get some fps and also look a utiltiy called speed up by aldo get the file here

ok here the command
Summary of Command Line Switches?
Syntax:
SpeedUp.exe [/q] [/m] [/h] [/max] [/min] [/normal] [/x [title]] [/k [file.txt]] [path][app.exe] [params]

Where:
/? = Help window.
/q = Quiet - Do not confirm or show new status pop up.
/max = Execute programs maximized.
/min = Execute programs minimized.
/hide = Execute programs hidden.
/normal = Execute programs in normal window (default).
/m = Free memory before execute.
/k [file.txt] = Kill a list of processes listed in a text file. If you don't specify the text file, the default file is killlist.txt
/i = Set program process idle.
/h = Set process as HIGH PRIORITY, instead of REAL TIME.
/x [window title] = Hide window by title

[path][application.exe] [parameters] = The application or game to speed up.

Do not include the brackets. They mean that the switch or parameter is optional.

hope it helps
 

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Discussion Starter #5 (Edited)
Yeh I might be exaggerating a little when I say 3fps :p but it still gets pretty darned slow for a bit. Worse is that the sound gets all choppy when it slows down like that. I-ts li---ke --th--is rea--ll-y ann--oy--ing. I'll try fiddlin with directx settings.

Oh yeh, I mentioned before one of my minor beefs was the harsh jerky transitions from fmv to prerendered screens and I noticed the transitions are alot smoother on my comp at werk. Which seems odd since this comp has a intel i840 integrated piece of junk video card, which shares the measly 64 megs of system ram :p However it does have a somewhat superior 500 mhz celeron chip in it.

(by jerky transitions I mean a black screen with choppy/no sound for about a second right before or during the change from FMV to prendered.)
 

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Originally posted by Whoever
Oh yeh, I mentioned before one of my minor beefs was the harsh jerky transitions from fmv to prerendered screens and I noticed the transitions are alot smoother on my comp at werk. Which seems odd since this comp has a intel i840 integrated piece of junk video card, which shares the measly 64 megs of system ram :p However it does have a somewhat superior 500 mhz celeron chip in it.
A somewhat superior Celeron? The Celery blows the K6-2 out of the water! The K6-3 isn't bad, what with its L2 cache and all, but a K6 and K6-2 are just crap. And VGS is heavily dependent on CPU power and L2 cache as well. The integrated video of the i840 isn't that bad for 2D games, but it just plain sucks for 3D gaming (3D de-celerator, LOL).
Originally posted by FireGL
i also experience that kind of problem but in chrono cross game not ff9
Slowdowns in CC are natural. It isn't the system that's the problem, it's the game itself. CC stresses the PSX to its limits and often times causes slowdowns. When I play the game in epsxe I get constant 60 fps but I can clearly see frames skipping, especially when there are more than 7 characters in the battle field, and in the battle against FATE.
 

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the part that slow my system is in the final battle w/ the big monster were there is a girl in the center IIRC
 
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