OK, this is just a small question and should anyone know a solution I'd be more than grateful.
Recently I've converted my Win2000 machine to "near" ACPI compliance (found a fairly recent bios for the ominous Via 6vta2) and now it passes all but one of the ACPI tests without a hitch. What's important to me is that I got all the Power Management stuff working as it should, which is a good thing. The downside is that some hardware decided to act up. I know this is in part due to the particularly crappy chipset and board design, maybe it's the shitty drivers that don't like the automated ressource (IRQ's) sharing done by the ACPI interface. What happens is that in most if not all of the emulators that ran flawlessly before, the fps counter stopped working properly. In ePSXe for example, I 'm stuck with 0-2 fps (!) Obviously this is wrong since the games still run full speed and every three seconds or so the "real" fps figure, ie 50/60 fps will show up. The negative side-effect is that even though running full speed the games appear jerky, ie not smooth anymore, which is _very_ annoying. Also I noticed that certain parts would run a _slightly_ higher speed than before.Another emulator, Zsnes, would run at an insane speed until I the alternate tiimer, which completely fixed the problem. Could this be implemented in the graphics plugins or the core? I'm asking this because of demo being a Znes developer as well, maybe that's irrelevant tho since all the fps limiting work is done be the gpu plugin. If it matters, the PC counter option in Pete's plugin rendered the exact same bad results btw. Please don't say I should go back to the pre ACPI state, because I won't
Oh, and I have all the lates drivers for my hardware, (VIA, Yamaha, Nvidia, etc. you name it..) and I've played with a couple of BIOS settings as well, to no avail. I know that even if it was possible to fix it a la Zsnes, it would still be hard to test it if you yourself aren't plagued by this issue but please make a poor working girl happy by at least looking into it
Thanks
Recently I've converted my Win2000 machine to "near" ACPI compliance (found a fairly recent bios for the ominous Via 6vta2) and now it passes all but one of the ACPI tests without a hitch. What's important to me is that I got all the Power Management stuff working as it should, which is a good thing. The downside is that some hardware decided to act up. I know this is in part due to the particularly crappy chipset and board design, maybe it's the shitty drivers that don't like the automated ressource (IRQ's) sharing done by the ACPI interface. What happens is that in most if not all of the emulators that ran flawlessly before, the fps counter stopped working properly. In ePSXe for example, I 'm stuck with 0-2 fps (!) Obviously this is wrong since the games still run full speed and every three seconds or so the "real" fps figure, ie 50/60 fps will show up. The negative side-effect is that even though running full speed the games appear jerky, ie not smooth anymore, which is _very_ annoying. Also I noticed that certain parts would run a _slightly_ higher speed than before.Another emulator, Zsnes, would run at an insane speed until I the alternate tiimer, which completely fixed the problem. Could this be implemented in the graphics plugins or the core? I'm asking this because of demo being a Znes developer as well, maybe that's irrelevant tho since all the fps limiting work is done be the gpu plugin. If it matters, the PC counter option in Pete's plugin rendered the exact same bad results btw. Please don't say I should go back to the pre ACPI state, because I won't