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Discussion Starter · #1 ·
hi, i just wanted to tell you the your opengl and your d3d plugins are great. only problem is that their transperancy. in suikoden2.
transperancy with your soft driver is ok until you use battle oath, which then goes solid and all horrible. i will get some pics up so i can show you ;)
 

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166 Posts
Discussion Starter · #2 ·
here is the pic i promised. at the top you can see two shots. one with a great ugly green column (using pete soft) next to how it should look (using kazz's soft. i don't use kazz's 'cause its too slow).

under that there is the menu transperancy using petes opengl (occurs on petes d3d as well), next to that how the menu should look (using petes soft.)

anyone got any ideas on how to fix it? i use vgs, but would like to take advantage of epsxe's save state function.....
 

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Discussion Starter · #8 ·
ok, lemme clarify some things. each of pete's d3d, opengl and soft drivers have transperancy probs. using pete's soft givs the best graphics, but alas some transperancy problems in using battle magic. as you can see from the pic above comparing kazz'z soft and petes soft. with opengl and d3d, those battle magics don't render properly and the menu transperancy is [email protected]*ked. but i would like to use them because of their speed (y'know, using soft plugins uses up system resources and until i can get more ram its bloody slow.)

as with kazz soft being slow, well, i would us it if the frameskip option was a little more compatible (like in petes plugins)


ps, i am not flaming(tho its sound like it doesn't it?:D )
 
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