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I code therefore I am.
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If you are using a software GPU...

I've seen this EXACT problem with Kazzuya's and Pete's I don't know exactly what causes this But I know what soft GPU that doesn't cause the problem. Knacks Software GPU 0.84 DOES not cause this problem. You MUST use an ISO though because NEC CD drives have odd problems with all of squares CD's I think it's because they do some nasty things actaully by bypassing the SONY bios. I can't prove this as yet.

What square does is have 3 files on FF8 and FF9 discs one is an executeable one is called FF8disc1.img and the other is the system.cnf file which has the boot information.

What happens is the offsets into the FF8disc1.img are all in the executable. I think this is actually the cause of headaches on emulators. I as said this can't prove this. But I do get the nifty pink problems and messed up palletes as well.

There are very FEW settings on KNACKS SOFT GPU just pick that you are using a 21" NTSC screen and 640x480 windowed <unless you LIKE using full screen :) > don't bother selecting the FPS display because it will randomly do that <sigh> :)

Don't load a SAVED image with the wild pallete problems in it because the GPU will do the same things the last GPU did. Just load it before the FMV problems and it will work.

Caveats are that it's jerky because of the automatic frame skipping. It is VERY fast if you have a fast machine mine is a P3-300mhz. However it does not exhibit the pallete destruction problem. that the other soft GPU's do.
 

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I code therefore I am.
Joined
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412 Posts
Oh yes forgot one thing I get about 30 fps on a 300mhz P3 this means of course on a CPU like th Athalon/Duron/TBird you should get about a 1:10 clock speed ratio. IE 650mhz Athalon should be about 65fps .. My display is a Dimond Stealth 3d 2000 or an S3Virge 4M edo single clock memory. (64 bit memory 60ns if I remember the memory parts on this adapter) If you have an AGP card <PCI 32 bit bus AGP 64 bit PCI 1x AGP 1x 2x and 4x > you should double the FPS depending if the code uses 64 bit aligned transfers or 32 bit aligned transfers and if the CPU supports this ETC.

Yes it is possible that means to have some REALLY high fps if the soft GPU doesn't limit it, and from what I can tell it doesn't.

Cyb
 
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