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It's so serious that I have to make a separate thread about this.
Probably wouldn't be noticeable on higher-performance class machines, but on my machine (look at sig), Flash 10 does not give quite the same number of fps (mind you, I set it to run at 120fps actually) as Flash 9 under Windows.
And then the sound delay is unbearable. There's a good 200ms or even more of a delay when sound is played back in Flash 10. Enabling hardware acceleration does not help at all.
Off-topic: Oh yeah, and new release of Super Chip emulator, too. This time with a fps counter and a reset button... though the truth remains that I didn't count on a release so soon. Just made this build for experimental and documentation purposes.
If you want to ask about the flicker filter, wait for the documentation. It's not a hack.
Off-topic end.
Anyway, that aside, I'm kind of worried now looking at the direction Adobe is going with Flash 10. It's full of bugs, and most are just slowing down the supposed hardware accelerations instead of speeding stuffs up. It's to the point that I almost want to revert back to Flash 9 and resort to using Matrix for my 3D engine instead of that mess.
Maybe the Mac and Linux versions of the player are better, but... I'm currently stumped by the Windows performance of Flash 10. It's almost telling me that Flash is no longer for low-end machines.
Probably wouldn't be noticeable on higher-performance class machines, but on my machine (look at sig), Flash 10 does not give quite the same number of fps (mind you, I set it to run at 120fps actually) as Flash 9 under Windows.
And then the sound delay is unbearable. There's a good 200ms or even more of a delay when sound is played back in Flash 10. Enabling hardware acceleration does not help at all.
Off-topic: Oh yeah, and new release of Super Chip emulator, too. This time with a fps counter and a reset button... though the truth remains that I didn't count on a release so soon. Just made this build for experimental and documentation purposes.
Off-topic end.
Anyway, that aside, I'm kind of worried now looking at the direction Adobe is going with Flash 10. It's full of bugs, and most are just slowing down the supposed hardware accelerations instead of speeding stuffs up. It's to the point that I almost want to revert back to Flash 9 and resort to using Matrix for my 3D engine instead of that mess.
Maybe the Mac and Linux versions of the player are better, but... I'm currently stumped by the Windows performance of Flash 10. It's almost telling me that Flash is no longer for low-end machines.