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821 Posts
Discussion Starter · #1 · (Edited)
Conditions Tested Under:
PCSX2 beta v0.7 28.10.04
interpreter only
plugins from that time, except from:
cdvdiso.dll 02.04.05, patched from v4 to v3
This was the only way to get a blockdump up to language select screen :hdbash:
www.pcsx2.net/nachbrenner/blockdumps/fishy-block.7z

patches used:
gametitle=Fisherman's Challenge [SLES51418] (E)
comment=
//Skip Videos
patch=0,EE,00108f18,word,24020001


screenshots:
www.ngemu.com/forums/showpost.php?p=760371&postcount=522
www.ngemu.com/forums/showpost.php?p=766331&postcount=546

Status:
Playable with beta v0.7 28.10.04 or older
Nothing with beta v0.7 10.11.04 - v0.9 18.07.05
 

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Premium Member
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821 Posts
Discussion Starter · #2 · (Edited)
Beta Date: 21.07.05
Conditions Tested Under:
release 0.8.1 plugins, except from
GSDX9 10.07.05
INT OK
REC crashes
REC + Fast IOP crashes logging infinitely
cpuTlbMiss 80000180, 266b19fc, status=70030c13, code=8
cpuTlbMiss 01d0b740, 266b1a07, status=70030c13, code=8


- The ELF is 27 megs in size
- 01d0b740 is empty on load, then filled with different code in menus and ingame

Status Playable
 

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Premium Member
Joined
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821 Posts
Discussion Starter · #3 · (Edited)
Beta Date: 29.07.05 [refraction]
Conditions Tested Under:
release 0.8.1 plugins, except from
GSDX9 25.07.05
INT only
any IOP setting

against beta 21.07.05 it's broken again

loads IOPRP255.IMG,
then inf. loop in _sceSifLoadModuleBuffer when trying to load LIBSD.IRX

Status Nothing

<hr>

Beta Date: 29.07.05 [refraction beta #2]
Conditions Tested Under:
release 0.8.1 plugins, except from
GSDX9 25.07.05
any IOP setting

REC crashes at:
PC = _sceSDC
RA = SyncDCache
EPC = FlushCache

INT loops at:
EPC= WaitSema / DeleteSema
PC = _sceSDC / sceCdStatus
RA = SyncDCache / sceCdStatus


Status Nothing
 

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Premium Member
Joined
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821 Posts
Discussion Starter · #4 · (Edited)
Beta Date: 31.07.05 [refraction]
Conditions Tested Under:
release 0.8.1 plugins, except from
GSDX9 25.07.05
any IOP setting

Phew, it's working again :dance:

You still must use INT to boot.
Because one piece of program code after another loads to 01d0b600
(straight without ExecPS2 or LoadExecPS2)
language.ovl
mcman.ovl
logo.ovl
title.ovl
gamemenu.ovl
charasel.ovl
fishing.ovl


However, once you are in actual gameplay (fishing.ovl) you may switch to VUREC
With VUREC log reads loads of:
VF write to the same reg in both lower/upper cycle
Before you leave gameplay you must switch back to INT

This game does even have an aquarium and a tacklebox mode. Plays at 10 FPS with VUREC

I made a video (1MB) of actual gameplay.
"Playable" at 4 FPS with VUREC , water looks very nice

Status Playable
 
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