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Discussion Starter · #1 ·
what do you think?

screenshot taken from AppleWin 1.10.4
http://www.jantzer-schmidt.de/applewin/
(if you dont know Akuma from this game... you suck! hehe)

imaging software used... Microsoft (R) Paint! :p

image format: 65x65 gif (1,261 bytes)
damn my 4KB cluster size :D

for those who wonders, jpeg format screws up the pixels. gif left all pixels alone, but did not give the exact same color. i'm not sure if AppleWin was displaying the exact original color anyways.

and for those who knows what i'm talking about - yes i played it today and finished it, and no i did not get kicked in the nut by her :)
 

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Discussion Starter · #8 ·
ok, so here it is...

screenshots are still from AppleWin 1.10.4

imaging software is still Paint :p

animator is HVS Animator (no website, found on download.com)

image format: 65x65 animated gif (3,772 bytes)
still within a 4096 byte cluster :D

Akuma looks like a busy shogun now, giving commands over and over and over...
 

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Discussion Starter · #10 ·
yep, that's the game
i didnt know it was on the famicom. well it could've been on many platforms.

afaik it was made for Apple II first, but i actually played it first on a PC XT.

more info here:
http://www.classicgaming.com/rotw/karateka.shtml

i'm still trying to find the rom for the Gameboy version, if it really exists... oh, if you find it, please dont post it or the link to it here, that'd be against the board rules... pm me ;)
 
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