I was playing around with the settings a bit and I have found these settings to be near perfect for my FF VIII, I have not tested the entire game, just a few parts of it, I will play through the entire game and report if anything wierd happens. I noticed at kane's domain they said if you use 2/2 you will get battle swirls but a delay in battle, well tht delay was non-existant for me, my battles are fine and I do get swirls.
Here are a few things which my settings helped me achieve:
+ Elimination of ATB blinking like crazy
+ A great decrease in characters moving back and fourth when changing screens
+ I've used a lot of screen smoothing, but I reckon it looks much better this way.
+ you can get swirls on the map.
Here are the settings:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE2/3DNOW!
Resolution/Color:
- 1600x1200 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 50
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2
Full Screen Filters
- Screen filtering: on
- Shader effects: 1
- Shader level: 4
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
My Comp specs:
CPU: AMD 64 3000+
GFX Card: MsI Geforce 6800GT 256MB
Ram: Twinmos 1024 PC-3200 DDR Ram
HDD: Segate 8MB cache 200GB HDD
Here are a few things which my settings helped me achieve:
+ Elimination of ATB blinking like crazy
+ A great decrease in characters moving back and fourth when changing screens
+ I've used a lot of screen smoothing, but I reckon it looks much better this way.
+ you can get swirls on the map.
Here are the settings:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800 GT/AGP/SSE2/3DNOW!
Resolution/Color:
- 1600x1200 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 50
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2
Full Screen Filters
- Screen filtering: on
- Shader effects: 1
- Shader level: 4
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
My Comp specs:
CPU: AMD 64 3000+
GFX Card: MsI Geforce 6800GT 256MB
Ram: Twinmos 1024 PC-3200 DDR Ram
HDD: Segate 8MB cache 200GB HDD