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3 Posts
when the opening cutscene gets to the part where seifer uses fire, the game just freezes and wont continue. i'm using epsxe 1.5.2 as i just get a black screen with 1.6 and 1.7 but when i transfer a savestate the cutscene crashes in them as well.
i'm using Pete's OpenGL2 Driver 2.9 with these settings
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 9300M GS/PCI/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 3/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
i'm using Pete's OpenGL2 Driver 2.9 with these settings
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 9300M GS/PCI/SSE2
Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 3/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]