howbout this? already read this? :heh: http://www.ngemu.com/forums/showthread.php?threadid=5328&highlight=swirl ..
Here are my own findings for the swirls.Originally posted by Asfaloth
Anyone know how to get swirlies in Pete's OGL? The settings I use for FF9 don't produce 'em... thanks
I am sure you do as do I, but he was asking about swirls in FF7 not FF9..Originally posted by vivrantpig
i get swirls in ff9 with lewpy ill post my settings 2morrow itz to late and im to lazy rite now
Thanks for the help! New question: during battles I get this weird flickering at the top and bottom of the screen. I've tried messing with OSD, no luck. Again, OGL 1.54 and GeForce 2 / 22.50 Det4. Any suggestions?Originally posted by kairi00
Here are my own findings for the swirls.
For Win98: use Det 12.90, set buffer flipping mode to block transfer. Pete's OGL: offscreen drawing 2 or 3, Framebuffer textures option 2 (Gfx card buffer), FSAA mode can be adjusted to your taste. I haven't tried lower detonator drivers, but higher versions either gets rid of the swirly effects altogether, or FSAA is unusable (I get some weird holes in the background).
For Win2k: essentially the same settings, but FSAA has to be disabled.
Weird, yes, but it works.... however, I can't get the Chrono Cross battle transition effect to work, no matter what settings I use.... well,there's always the softGPU...
w00t! Thanks RyosOriginally posted by Ryos
As I've said before, simply use Pete's D3D plugin instead to fix the flickering problem.
:fingers:Originally posted by Whoever
How far we've come in PSX emulation huh?
*drivels like an old man*
"Back in my day we had to play battles with half the polygons missin, and no textures, and sometimes just blank screens with bad sound effects! now these youngstas are complainin about battle transitions... pah, things aint like they usetabe"