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Premium Member
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Discussion Starter · #1 ·
Just aquired this disc, heard bits about it, and it's rather fascinating :D

You have:

World
Interactive Map of FF7, click on a location, and then explore, with all items highlighted and full shop lists.

Data File
Lots here really, high res images, weapon / item / accessory encyclopida, but most interesting, are the high poly count (High for a PSX) 3D models of various opjects (nice to port these into the standard version and ingame ;) ).

Making

Includes a set of interesting images (note the FF7 SGI demo shot (pre-work intended for the FF7 N64 release)). Also various sketch's, paintings, comic style work, and about 20 versions of the FF7 logo.

Making of Movie as well, showing some stuff that never got into the game (note on the second to last screenshot, cloud drops an 'item', and in the bottom right is a 'save' point. PSOGL031.jpg shows a GIANT barret....etc etc not much else to the disc yet, though it's gonna take alot of exploring as it's all in japanese.
 

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Premium Member
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Discussion Starter · #2 ·
Some more....
 

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___GANTZ Fan Boy___
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406 Posts
That's great, i never know about this version before.

But is it japanese only? (Since the name is Final Fantasy VII International )

IMO making of movie alone is worth the price (only if we can understand japanese :eyemove: )
 

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Premium Member
bsnes, ePSXe
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PrTv said:
That's great, i never know about this version before.

But is it japanese only? (Since the name is Final Fantasy VII International )

IMO making of movie alone is worth the price (only if we can understand japanese :eyemove: )
yeah, it is japanese only. when i did my homestay in Japan, the girl i stayed with's little brother owned this game. i wanted to buy it but i couldnt find it in stores :cry:

the stuff is interesting to read in there too, check out the haadobureikaa (the hard breaker..? it's cloud's sword) and you can check out the stats on it too on the right side. cool stuff.
 

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bsnes, ePSXe
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its a good one to know, especially if you like videogames ;)
 

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Experenced But New User
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866 Posts
Would It be possible to rip some of those models? Then you could tuch them up a bit and throw them in games like UT2004. That would be so sweet to run aorund as Cloud.
 

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Emulation to the max!
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Viper_Viper said:
Would It be possible to rip some of those models? Then you could tuch them up a bit and throw them in games like UT2004. That would be so sweet to run aorund as Cloud.
Well first off i know theres a model of cloud for one of the unreals, saw it awhile ago. secondly i would be more interested in that 3d model of the town, if possible to aquire the rest of the town models someone could make a fairly decent 3d remake which would really be cool.
 

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bsnes, ePSXe
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Kellicros said:
EDIT: WTF, I saw 3D FF6! :p
yeah they made an FF6 promo for the new hardware. (PSX at the time)
 

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Moo.
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455 Posts
I suppose this will get major fap points for all the FFVII fanboys out there. But, me not being one of them, all I can say is "meh."
 

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Emunext fanboy
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I knew of it's existance a while ago. Yet, I was never able to get it :( . Thank's for sharing these with us CK ^^ . More pics plz :D

Edit 1 : And that SGI demo was made by Square staff before switching to PSX. They tried to show how much they can do with N64 . They made it with FF6 characters : Locke, Terra and Shadow. There are some clips around the net about it.

Check here
 

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PS2 PAL[v9], PS3Slim PAL
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Coolsvilleman said:
Well first off i know theres a model of cloud for one of the unreals, saw it awhile ago.
not only unreals... (AFAIK UT UT2003/2004) but also I've somewhere one for Q]I[A ;)
 

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I had a load of FF models for Jedi Knight II
 
G

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Round Table Summon (Place and Description)





CD also have movies with the last limits of all characters ... like ...

Cloud Las Limit



And Aeris Last Limit

 

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Discussion Starter · #20 ·
Final Fantasy VII Sampler CD [SCUS 94961] (U)

Not quite as fascinating as the International Disc 4, but rather 'novel'.

There are many 'subtle' differences, a blatent one is that Aeris starts in your party. Limit breaks are called 'specials', the music and sound effects seem quite different in many places.

You can't level up / access the main menu etc (this is only a demo afterall). In-battle character models are different, whilst Aeris / Cloud it's minor, Barret is again 'very' different (many of you may of seen the 2 sets of artwork that came out for Barret, if you like this version is kind of a mutant cross between the 2).

The 'Ice 2' magic animation is completely different to the final version of it...etc etc there are alot of changes in dialog / text spacing ..afaik there is a text document listing all the changes etc on gamefaqs...might be worth visiting, I know I am going to ..
 
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