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29 Posts
In game, the graphics are a bit messed up with my config and I don't know what to exactly do to fix it up. Some tiles, in game are black when they shouldn't be, and when I enter Baron(so far) I only see what could be 'sand' instead of water in the moat at the enterance. I thought there should be water there? Also, with Iori's and any other spu I've tried so far, the music lags behind, causing to game to freeze for 3 seconds or more, trying to load the music. I tried it through cd, and through iso, and I get the same problems, I then tried VGS with this game and the problems are the same. It's just this game too. Every other game I have that I use with epsxe I can get working fine. Well, if it will help, here's the gpu plugin config I'm using now:
Note: Before saying anything about video drivers, I'm using the 21.81 official Detonator drivers that are now currently on Nvidia's site.
Pete's OpenGL 1.52
800x600 resolution at 16-bit colors, fullscreen mode
Texture quality: R8 G8 B8 A8
Filtering: Extended
Caching Type: Dynamic
Use FPS limit enabled with limit set at 100 (I also tried at 75, results same)
Off screen drawing: Extended
Framebuffer Textures: Gfx Card buffer
Alpha MultiPass, Mask bit, and Advanced Blending enabled
With Iori's spu, I left everything alone (default)
Note: Before saying anything about video drivers, I'm using the 21.81 official Detonator drivers that are now currently on Nvidia's site.
Pete's OpenGL 1.52
800x600 resolution at 16-bit colors, fullscreen mode
Texture quality: R8 G8 B8 A8
Filtering: Extended
Caching Type: Dynamic
Use FPS limit enabled with limit set at 100 (I also tried at 75, results same)
Off screen drawing: Extended
Framebuffer Textures: Gfx Card buffer
Alpha MultiPass, Mask bit, and Advanced Blending enabled
With Iori's spu, I left everything alone (default)