I am using ePSXe 1.0.4 and trying to get Final Fantasy 8 to work. Unfortunately my results have not been too good.
I have tried using Pete's D3d GPU 1.52 and 1.50, both have weird looking scanlines appear when I run the game. I have attached the picture to this post when the game first starts. (Scanlines are NOT enabled, but they appear anyway... At least it looks like scanlines) Also, there are other graphic problems such as fading effects not working.
Hmmm, also the game is going WAY too fast. I've tried FPS limiting but that doesn't seem to work well.
Can anyone recommend the optimum settings? I am going mad trying different plugins and settings, but nothing works.
My hardware config is this:
Win2k
VIA KT266 with newest 4in1's
Tbird 1.2ghz
256 DDR
Geforce2 GTS 32 Meg - 14.70 drivers
Creative PCI 128 Audio
DirectX 8
The ePSXe settings that work the best (using the Plugin pack on this site) are:
D3D Renderer 1.11 (some graphics issues) followed 2nd by Pete's 1.52 (problems discussed above, I guess my settings are not right? I have tried doing what people suggest in other threads with no luck...)
Pete's Dsound 1.10 (works just about perfectly!)
Internal Win2k CDR (this is the only driver that works for me.... I do have ASPI support installed in my system, but others don't work. Maybe my DVD drive is just weird?)
Thanks for any help!
There isn't a FAQ to get this game to work or anything is there?
The ff8 scanlines are 'normal' in the first screens of the game, using my plugins... you can jump over that screens very quickly by setting offscreen drawing to 'none', later in the game set OD back to mode 3 (using the gpu menu).
This is an older thread, you may not receive a response, and could
be reviving an old thread. Please consider creating a new thread.
Next Generation Emulation
A forum community dedicated to all emulation enthusiasts. Come Join discussion on all platforms from Nintendo, Microsoft Xbox, Sony Playstation, to PC. Coding, tips, builds, specs, tricks and more.