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Final Fantasy 8 (OpenGL 1.76, Framebuffer stuff, Lord Kane)

20360 Views 35 Replies 15 Participants Last post by  jonc2006
I'm using Lord Kane's Pete's OpenGL 1.76 recommendation from here:

http://www.lordkane.co.uk/images/FF8-OGL1.png

1) Does setting Framebuffer Textures and Access to 0 kill any interesting effects in the game other than the battle swirl and some screen fading in/out effects? The battle swirl doesn't work correctly with the OpenGL1 plugin but with these 2 set to zero it doesn't look as bad.

2) When I leave certain areas in the game, like Garden, the screen doesn't fade out any more and just stays there, followed by some display corruption and then goes to the world map. Is there any way to get the effect with the plugin?

SPECS: Radeon 9700 Pro, Athlon XP 1800, 512 Ram, Windows XP, Pete's OpenGL 1.76 plugin
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Ok, I've done a bit of testing. Tested both OGL and OGL2.

OGL: Your perfect settings are close to perfect, but the battle swirl isn't perfect. No slowdowns or anything, but it isn't the actual battle swirl. There are 2 parts to it, the white blurring, then the black transition. The white blurring bit is a bit screwed up. Fixing this introduces other worse problems though.
Either, Framebuffer access = 3, Alpha Multipass = off, perfect battle swirl, but exitting menu in world map screws things up.
Or, Framebuffer access = 1/2, almost perfect battle swirl, tiny prob exitting menu, but that's it.

OGL2: *Everything* is perfect, except for a small slowdown during battle swirls, which goes down to around 45fps for 2 secs.

I'm doing this mostly from memory, so I might be wrong on a few things. I've attached my OGL2 config, the OGL one already posted is pretty much the one I used, so no point. I think the new versions of the plugins fixed a few minor things, though for OGL2, fixed that huge slowdown issue, which is great. I've only done a tiny bit of testing too.

My comp btw, is:
Win XP Pro
GF6800GT
1gb RAM
P4 2.4GHz
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What sound plugins are you using in order to run the game FF8 using epsxe emulator?
I've used Eternal with the FF8 fix; no problems as far as sound goes.
FF8 final fantasy VIII

Can someone send me an emulator that is working on final fantasy 8? I have hard time configuring my emulator.. Tnx
My email is [email protected]
Take a look at this thread.
After you configure ePSXe go here and look for a FF8 config.
And it wouldn't even matter if someone sent it to you, the configuration is stored in the registry :rolleyes: Just download pSX which requires very little configuration and use that.
heh, i have to use OGL2 because it's the only plugin with 'try to keep pixel ratio' and a fullscreen filter to go with it that gives me crisp pixels without distorting them. other plugins give me distorted pixels on menu text and stuff, i hate that. i don't like using the sprite/texture smoothing things, either :<

anyways, OGL2 is the only one that runs everything as fast and properly as it does. only problem is the battle swirls don't work right on world map aand a few other areas, and certain effects slow down the game to a crawl (like the catichipillar's ultra waves attack).

I use an ATI Radeon 9600 pro 128mb, is this too weak to get perfect speed during these effects? Anyways, I'm not sure why no other plugin has the pixel ratio option =/
Well have you seen this thread?
i have a question...when i use OGL1.76, everything is perfect and it looks really good, but for some reason some things are jumpy (this is without AF or AA, and with it also). the ATB doesnt go up smoothly, its really jumpy. squalls renzokuken is really jumpy and not smooth.

when i use OGL2 it goes back to normal, but the game acts and looks so much better in OGL 1.76.
Frame buffer acess set to 0 (emulated v-ram) worked great for me too. and I didn't got that diplay corruption.
i have a question...when i use OGL1.76, everything is perfect and it looks really good, but for some reason some things are jumpy (this is without AF or AA, and with it also). the ATB doesnt go up smoothly, its really jumpy. squalls renzokuken is really jumpy and not smooth.

when i use OGL2 it goes back to normal, but the game acts and looks so much better in OGL 1.76.
any reason for this? it seems much smoother in OGL2.
final fantasy 8 problem

I am having problems now i have tried almost everything. i tried first to use an Pete's OpenGL Driver 1.76 which gave me problems when entering battles. Entering battles takes a very long tme to load up and the game does not run smoothy when walking or entering new screens. I then tried Pete's OpenGL2 Driver 2.8 and it says missing extension buffer frame as well as pixar format
Plugin: Pete's OpenGL Driver 1.1.77
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 4mx 420/AGP/SSE/3DNOW!

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 4
- Hi-Res textures: 1
- VRam size: 64 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4 (Fixes in battle pause screen)
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: On
- Screen cushion: off
- Game fixes: off [0x1 0x2] (fixes flicking caused by OD=4)

Ok, I've done a bit of testing. Tested both OGL and OGL2.

OGL: Your perfect settings are close to perfect, but the battle swirl isn't perfect. No slowdowns or anything, but it isn't the actual battle swirl. There are 2 parts to it, the white blurring, then the black transition. The white blurring bit is a bit screwed up. Fixing this introduces other worse problems though.
Either, Framebuffer access = 3, Alpha Multipass = off, perfect battle swirl, but exitting menu in world map screws things up.
Or, Framebuffer access = 1/2, almost perfect battle swirl, tiny prob exitting menu, but that's it.

OGL2: *Everything* is perfect, except for a small slowdown during battle swirls, which goes down to around 45fps for 2 secs.

I'm doing this mostly from memory, so I might be wrong on a few things. I've attached my OGL2 config, the OGL one already posted is pretty much the one I used, so no point. I think the new versions of the plugins fixed a few minor things, though for OGL2, fixed that huge slowdown issue, which is great. I've only done a tiny bit of testing too.

My comp btw, is:
Win XP Pro
GF6800GT
1gb RAM
P4 2.4GHz
Enable the 0x0000001 gamefix, this will speed up the battle swirl, the full screen shader smoothing also causes a massive impact on the battle swirl so disable that too.... i prefer the sharpness over the massive screen blur anyway.
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um. squall you might want to glance at the post date real quick.
I know Jon, The config threads are kept open so newer / better settings can be posted should they be found.
well then. carry on.
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