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Final Fantasy 8 (OpenGL 1.76, Framebuffer stuff, Lord Kane)

20360 Views 35 Replies 15 Participants Last post by  jonc2006
I'm using Lord Kane's Pete's OpenGL 1.76 recommendation from here:

http://www.lordkane.co.uk/images/FF8-OGL1.png

1) Does setting Framebuffer Textures and Access to 0 kill any interesting effects in the game other than the battle swirl and some screen fading in/out effects? The battle swirl doesn't work correctly with the OpenGL1 plugin but with these 2 set to zero it doesn't look as bad.

2) When I leave certain areas in the game, like Garden, the screen doesn't fade out any more and just stays there, followed by some display corruption and then goes to the world map. Is there any way to get the effect with the plugin?

SPECS: Radeon 9700 Pro, Athlon XP 1800, 512 Ram, Windows XP, Pete's OpenGL 1.76 plugin
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I'm trying to run FF8 using ePSXe and Pete's D3D Driver 1.76, Pete's DX6 D3D Driver 1.76, Pete's OpenGL Driver 1.76, and Pete's OpenGL2 Driver 2.7 and none of them work. All of the plugins except for the OpenGL2 driver, run the game at a super fast speed. Also, some show the HP for my characters in battles and some don't. I am using the real NTSC PSX discs to play. I am also trying to use these plugins through a PSX cheater called PSX Emulation Cheater Build 1123.

When I use the settings listed above, the game moves super slow. Any suggestions otherwise?
My system specs are:

WinXP SP2
P4 2.1GHZ
128MB Nvidia Ti4200

If anyone can direct me to a plugin that would be appropriate and fix these problems or know how I can slow down the game, I would really appreciate it. Thanks.
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